Unity 에서 iOS Capability 활성화#
Unity 2019.3 부터 사용법이 변경된 듯하다.
인앱결제, 푸쉬, 애플로그인 활성화 시키기
CapabilitySettings.cs
#if UNITY_IOS
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
namespace Game.SDK.Editor
{
public class CapabilitySettings
{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target != BuildTarget.iOS)
{
return;
}
string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
var project = new PBXProject();
project.ReadFromFile(projectPath);
string targetGuid = project.GetUnityMainTargetGuid();
project.AddFrameworkToProject(targetGuid, "StoreKit.framework", false);
File.WriteAllText(projectPath, project.WriteToString());
var manager = new ProjectCapabilityManager(projectPath, "Entitlements.entitlements", null, project.GetUnityMainTargetGuid());
manager.AddInAppPurchase();
manager.AddPushNotifications(true);
manager.AddSignInWithApple();
manager.WriteToFile();
}
}
}
#endif
출처
https://forum.unity.com/threads/projectcapabilitymanager-addinapppurchase-not-working.940893/