<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Resource-Management on James's Devlog</title><link>https://coolishbee.github.io/devlog/tags/resource-management/</link><description>Recent content in Resource-Management on James's Devlog</description><generator>Hugo -- gohugo.io</generator><language>ko-KR</language><lastBuildDate>Mon, 28 Sep 2026 19:18:00 +0900</lastBuildDate><atom:link href="https://coolishbee.github.io/devlog/tags/resource-management/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity Sprite Atlas 이해와 리소스 구성</title><link>https://coolishbee.github.io/devlog/posts/unity/unity-sprite-atlas-resource-guide/</link><pubDate>Mon, 28 Sep 2026 19:18:00 +0900</pubDate><guid>https://coolishbee.github.io/devlog/posts/unity/unity-sprite-atlas-resource-guide/</guid><description>Sprite Atlas의 패킹 원리와 성능상 주의점을 살펴보고, 화면과 로딩 단위를 기준으로 UI 리소스의 폴더 구조와 관리 규칙을 정리한다.</description></item></channel></rss>