<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Fcm on James's Devlog</title><link>https://coolishbee.github.io/devlog/tags/fcm/</link><description>Recent content in Fcm on James's Devlog</description><generator>Hugo -- gohugo.io</generator><language>ko-KR</language><lastBuildDate>Mon, 07 Sep 2026 00:00:00 +0900</lastBuildDate><atom:link href="https://coolishbee.github.io/devlog/tags/fcm/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity에서 FCM 사용하기: Android·iOS 연동과 트러블슈팅</title><link>https://coolishbee.github.io/devlog/posts/unity/unity-fcm-integration/</link><pubDate>Mon, 07 Sep 2026 00:00:00 +0900</pubDate><guid>https://coolishbee.github.io/devlog/posts/unity/unity-fcm-integration/</guid><description>사내 서버 프레임워크 Perbase에 토픽 발송을 추가하며 Unity의 FCM 설정, Tauri 테스트 툴 개발, 서버 연동과 푸시 수신을 검증한 기록.</description></item></channel></rss>